
MORE : The Witcher 3 for PS5 & Xbox Series X to include new Netflix DLC


MORE : Cyberpunk 2077 and The Witcher 3 delayed till 2022 on PS5 and Xbox Series X/S As always, email and follow us on Twitter. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot.

The reader’s feature does not necessary represent the views of GameCentral or Metro. Which brings me back to Death Stranding, the director’s cut upgrade cost £5 for those who already have a copy of the game, £5! And although the new content isn’t exactly a game changer, there is more than enough to give me a few surprises along the way of my next playthrough.Īfter waiting years, and even decades, for sequels to favourite games is it not time our fandom for the games we play for hours and years on end be rewarded? Even if it’s just a handful of missions and some new weapons? I think so. A game which has remained popular, even more so than its sequel. The only example I can think of, in which this has been done (and I’m sure there maybe a few others), was the Commander Lilith & The Fight For Sanctuary DLC for borderlands 2, released seven years after the main title. Would that in turn not bring returning players back to the game and maybe even new ones? Is there no way we could have had some new quests or storylines using pre-existing assets? There is definitely a demand for it. Why don’t companies, who can see their games are popular, organise for a small teams to create new content without time restrictions? Take The Witcher 3, for example, now six years old and still in the top 50 of games played on Steam. Nothing exactly new, just all the content in one place at a discounted price. Then in a year or so later a Game of the Year Edition is released combining DLC and pre-order bonuses into one package. Now I know what you are probably thinking well we do receive updates in the form season passes and DLC and while that is true, the majority of single-player games receive extra content within the first six months of release. Then there is the modding scene, many PC games with passionate fans receive updates in all forms via the community, from new areas to items and quests, most of which tends to be free but as a console gamer we never see these mods apart from a few exceptions, such as Skyrim and Fallout, and even then they are limited compared to their PC counterparts.

The main reason would probably being cost and workforce, creating games costs money and if a company is putting efforts into a new game, then they will need all employees and resources focused on getting it ready for release. I’ve never understood why some developers, whose games are extremely popular years after release, don’t produce any new updates.
