mornuts.blogg.se

Fallout 2 2mm ec
Fallout 2 2mm ec




New Mod Items (what you get after you detach the mod) with correct namesįixed the. Not usable in power armor, currently doesn't show ammo count in inventory. New Recipe at chem station under Grenadesįusion Core+. *Most negative modifiers are actually just that percentage less than the most powerful damage modifier. Varies greatly based on weapon type.Īdds 25 physical damage (50 for Single Shot Rifles, such as the Musket and Tesla Rifle)Ĭapacity -15% (no change if rifle round is original caliber)

fallout 2 2mm ec

Multiplier Whatever is necessary to get it to around the double barrel or combat shotgun dmg. Multiplier -15% to -50% depending on weapon Multiplier +65-85% (depending on weapon, ex deliverer has a higher multiplier)Ĭapacity +25% if from rifle round, 0% if from pistol round Don't want a more powerful round doing less damage or visa versa. This was done so as to make the damage done loosely based off of caliber. The stat changes listed below is what I based most of the changes off of. Note these percentages are based off of the base weapon damage with no mods*.

fallout 2 2mm ec

Multipliers and changes made based on caliber. Note Automatic versions are less powerful than single shot versions, but most are more powerful than base automatic mods, as they were pretty useless. Pip Weapons all variants (.45-70, no automatics)įusion Core: 100 Fusion Cells 4 copper 4 lead and 4 steel Laser gun (Plasma cartridge, 2mmEC, Fusion Core) Institute Laser Gun (Plasma cartridge, 2mmEC, Fusion Core) Plasma Gun (Fusion Cell, 2mmEC, Fusion Core)

fallout 2 2mm ec

308, 5.56, 12 ga) All have Automatic versions






Fallout 2 2mm ec